TEKKEN8 Frame List

TEKKEN8 Frame List

Steve:Parry

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Parry

Time with opponent punch b1+3〔or b2+4 or during Flicker Stance b1+3 or b2+4〕

Range Damage
Parry〔Punch-High&Mid〕 -

Frame

Start Frame Blo Hit Cou Perf
i2 - +5 +5

 

 

Notes

High&middle parrying, accepts block [5F]-[12F], has [5F]-[12F] advantage if block is successful, and follows up with LP if block is successful

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