
Alisa frame Ver.1.11.00
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Jab 1 H 5 |
i10 | +1 | +8 | +8 | |
Stop Bit 1,1 H,H 5,18 |
i10 | -3 | +5 | KND | |
Stop Bit > Destructive Form 1,1,1+2 H,H,Sp 5,18 |
i10 | -3 | +5 | KND | |
Typing Combo 1,2 H,H 5,10 |
i10 | -3 | +8 | +8 | |
Liftoff Combo 1,1,2 H,H,H 5,10,20(6) |
i10 | -9 | KND | KND | TR |
Coil Punch Combo 1,2,d2 H,H,L 5,10,17 |
i10 | -11c | +2 | LNC | |
Coil Punch Combo〔St〕 1,2,d2 hold H,H,L 5,10,22 |
i10 | -10c | LNC | LNC | |
Right Jab 2 H 10 |
i12 | -6 | +5 | +5 | |
Troubleshooting 2, on hit or block 2 H,H 10,22 |
i12 | -13 | KND | KND | |
Down Time〔2〕 2,3 H,M 10,8 |
i12 | -10 | +1 | +1 | |
Down Time 2,3,3 H,M,M〔TJ〕 10,8,25 |
i12 | -11 | KND | Scr | |
Down Link 2,3,4 H,M,L〔TJ〕 10,8,20 |
i12 | -13c | KND | KND | |
Left Middle Kick 3 M 10 |
i13 | -12 | -1 | -1 | |
Quick Trim〔HA〕 > Destructive Form When Heat activation available 3,2 M,H,Sp 10,20(6) |
i13 | -2 | +17g | +17g | HA HM |
Quick Trim > Destructive Form 3,2 M,H,Sp 10,20(6) |
i13 | -2 | KND | KND | HM |
Quick Access > Destructive Form 3,f2 M,M*5,Sp 10,4*5(1,1) |
i13 | -12 | +5 | +5 | |
Accelerator 4 H 24 |
i13 | -5 | +14g | KND | HM |
Uninstall〔HA〕 When Heat activation available 1+2 M 22(6) |
i19 | -4 | +17g | +17g | HA |
Uninstall 1+2 M 22(6) |
i19 | -4 | KND | KND |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Cyclone Mixer〔1〕 df1 M 10 |
i13 | -6 | +5 | +8 | |
Cyclone Mixer〔2〕 df1,1 M,H 10,20 |
i13 | +1 | +8 | +8 | |
Cyclone Mixer > Destructive Form df1,1,2 M,H,H*7, Sp 10,20,28(4*7)(1,1) |
i13 | +6 | +8 | +8 | |
Cyclone Hacker df1,4 M,M 10,17 |
i13 | -11 | +3c | +13c | |
Pickup df2 M 16 |
i16 | -9 | LNC | LNC | |
Pickup df2 M 16 |
i16 | - | +7 | LNC | |
Double Socket〔1〕 df3 M 14 |
i16 | -9 | +1 | +1 | |
Double Socket df3,3 M,L 14,17 |
i16 | -12c | +1 | KND | |
Front Kick df4 M 13 |
i12 | -7 | +4 | +4 |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Low Jab d1 Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Deadlock〔1〕 d2 M 14 |
i24 | -14 | +2c | +2c | |
Deadlock d2,4 M,M 14,24 |
i24 | -9 | KND | KND | |
Deadlock > Destructive Form d2,4,1+2 M,M,Sp 14,24 |
i24 | -9 | KND | KND | |
Quick Slider > Backup d3 L〔TJ〕,Sp 17 |
i23 | -10c | +8c | LNC | |
Quick Slider > Backup > Crouching d3,n L〔TJ〕,Sp,Sp 17 |
i23 | -19c | -1c | LNC | |
Optimizer〔1〕 d4 L 12 |
i17 | -12c | -1 | +8 | |
Optimizer d4,1+2 L,H 12,20 |
i17 | ±0 | KND | KND | |
Destructive Form d1+2 Sp - |
- | - | - | ||
Harpoon Sweep d3+4 L〔TC〕 20 |
i27 | -37c | TR | TR | HM |
Harpoon Sweep > Destructive Form d3+4,1+2 L〔TC〕,Sp 20 |
i27 | -37c | TR | TR | HM |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Backup db1 Sp〔TC〕 - |
- | - | - | ||
Daisy Chain〔1〕 db 2 M 10 |
i18 | -18 | -5 | -5 | |
Daisy Chain db2,2 M,M 10,10 |
i18 | -9 | +5 | +5 | |
Daisy Chain > Destructive Form db 2,2,1+2 M,M,Sp 10,10 |
i18 | -9 | +5 | +5 | |
Deep Link db3 L〔TC〕 11 |
i16 | -13c | -2 | +3 | |
Deep Web db4 L〔TC〕 23 |
i24 | -17c | KND | KND |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Gadget Found〔1〕 b1 M〔TC〕 15 |
i15 | -5 | +8 | +8 | |
Gadget Found b1,1+2 M,Sp-LM 15,1,30 |
i15 | -16 | LNC | LNC | TR |
Trance Hammer〔1〕 b2 M 12 |
i18 | -9 | +1 | +1 | |
Trance Hammer b2,1 M,M 12,17 |
i18 | -13 | +3c | LNC | |
Trance Generator b2,3 M,M 12,22 |
i18 | -15 | KND | KND | TR |
Trance Accelerator Kick b2,4 M,H 12,20 |
i18 | -7 | +12g | KND | |
Spinning Top b3 M 22 |
i20 | -8 | KND | KND | HM |
Double Threading〔1〕 b4 M 17 |
i15 | -13 | -4 | LNC | |
Double Threading b4,3 M,M〔TJ〕 17,20 |
i15 | -11 | +6c | KND | |
Double Threading > Destructive Form b4,3,1+2 M,M〔TJ〕,Sp 17,20 |
i15 | -11 | +6c | KND | |
Double Override b4,4 M,M 17,17 |
i15 | -37 | KND | KND | TR |
Double Override > Boot b4,4,3(or b4,4,4) M,M,Sp〔TJ〕 17,17 |
i15 | -19 | KND | KND | |
Double Override > Dual Boot b4,4,f3(or b4,4,f4) M,M,Sp〔TJ〕 17,17 |
i15 | -19 | KND | KND | |
Transmission > Destructive Form b1+2 M〔PC〕,Sp 25(7) |
i19 | -13 | +8 | +8 | PC |
Transmission〔PU〕 > Destructive Form b1+2 , During opponent absorb attack M〔PC〕,Sp 25(10) |
i19 | -9 | +8 | +8 | PC |
Dynamic Range〔1〕 b3+4 M〔TJ〕 22 |
i18 | -17 | LNC | LNC | TR |
Dynamic Range b3+4,3+4 M〔TJ〕,M〔TJ〕 22,25 |
i18 | +6c | KND | KND | TR |
Dynamic Range〔second〕 b3+4,3+4 M〔TJ〕,M〔TJ〕 22,37 |
i18 | +6c | LNC | LNC | TR |
Hang-Up b2+3 UA-M 50 |
i75 | - | KND | KND |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Jumper Switch〔1〕 ff2 M 18 |
i16 | -18 | KND | KND | |
Jumper Switch ff2,3 M,M 18,25 |
i16 | -13 | KND | KND | |
Double Cut〔1〕 ff3 M〔TJ〕 12 |
i18 | -14 | -6 | -6 | |
Double Cut ff3,4 M〔TJ〕,H〔TJ〕 12,15 |
i18 | -10 | KND | KND | |
Double Cut > Destructive Form ff3,4,1+2 M〔TJ〕,H〔TJ〕,Sp 12,15 |
i18 | -10 | KND | KND | |
Cutover ff3,4,4 M〔TJ〕,H〔TJ〕,M 12,15,25 |
i18 | -10 | KND | KND | |
Cutover > Destructive Form ff3,4,4,1+2 M〔TJ〕,H〔TJ〕,M,Sp 12,15,25 |
i18 | -10 | KND | KND | |
Sandbox ff4 M,Th 14,22 |
i22 | -9 | Th | Th | |
Sandbox〔BS〕 ff4,during hit 1〔Perfect Input〕 M,Th 14,27 |
i22 | -9 | Th | Th | |
Worm Virus ff1+2 MM 5,10 |
i17 | -9 | +4 | - | |
Killer Worm Virus ff1+2〔Counter Hit〕 MM,M*6 6,10,2*6 |
i17 | - | - | +13 | |
Double Rocket Punch bb1+4 UA-H〔TJ〕 50 |
i63 | - | KND | KND | |
Linear Punch fff2 H〔TJ〕 30(9) |
i13 | +5 | KND | KND | |
Linear Punch > Destructive Form fff2,1+2 H〔TJ〕 30(9) |
i13 | +5 | KND | KND | |
Linear Dropkick〔1〕 fff3 M〔TJ〕 15 |
i18 | -4 | +6 | +6 | |
Linear Dropkick fff3,4 M〔TJ〕,M〔TJ〕 15,20 |
i18 | -7 | KND | KND | |
Thruster Double Punch While running F1+2 M〔TJ〕 24 |
i18 | -3 | KND | KND |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Low Jab While crouching 1 Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Right Low Jab While crouching 2 Sp-L〔TC〕 8 |
i11 | -4 | +7 | +7 | |
Left Spin Low Kick While crouching 3 L〔TC〕 10 |
i16 | -17c | -6 | -6 | |
Right Low Kick While crouching 4 L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Sad Hound While crouching d1+2 L〔TC〕*2 10,16 |
i21 | -11c | +5c | +5c | |
Sad Hound > Destructive Form While crouching d1+2,n,1+2 L〔TC〕*2,Sp 10,16 |
i21 | -11c | +5c | +5c |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Happy Propeller〔1〕 During sidestep 4 L〔TC〕 15 |
i24 | -12c | +2 | +2 | |
Happy Propeller During sidestep 4,1+2 L〔TC〕,H〔TJ〕*3,M 15,20(5*4) |
i24 | -10 | +8 | +8 |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Twist Jab Back facing opponent 1 H 15 |
i8 | -3 | +8 | +8 | |
Twist Right Jab Back facing opponent 2 H 15 |
i8 | -3 | +8 | +8 | |
Twist Left Kick Back facing opponent 3 H 18 |
i10 | -8 | +8 | +8 | |
Goody Two Shoes Back facing opponent 4 M〔TC〕 20 |
i16 | -3 | KND | KND | |
Docking Bay〔1〕 Back facing opponent 3+4 M〔TJ〕 25 |
i37 | +2c | LNC | LNC | |
Docking Bay Back facing opponent 3+4,1+2 M〔TJ〕,M〔TJ〕 25,20 |
i37 | -22 | -22 | ||
Twist Low Jab Back facing opponent d1 Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Right Low Jab Back facing opponent d2 Sp-L〔TC〕 5 |
i10 | -5 | +6 | +6 | |
Twist Left Low Kick Back facing opponent d3 L〔TC〕 6 |
i12 | -15c | -4 | -4 | |
Twist Right Low Kick Back facing opponent d4 L〔TC〕 6 |
i12 | -15c | -4 | -4 |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Ground Rocket Punch〔Opponent Down〕 While opponent is down db 1+2 L〔Attack-Down〕 20 |
i25 | - | KND | KND | |
Ground Rocket Punch〔Opponent Standing〕 While opponent is down db 1+2 L〔Attack-Down〕 25 |
i25 | -14c | KND | KND | |
Reboot While down and facing up 1+2 Sp〔TJ〕 - |
- | - | - | ||
Reboot Meteor Kick While down and facing up 1+2,3 Sp〔TJ〕,M〔TJ〕 35 |
i42 | -10 | KND | KND | |
Taunt 1 1+2+3 Sp〔TJ〕 - |
- | - | - | ||
Taunt 2 1+2+4 Sp〔TJ〕 - |
- | - | - | ||
Ki Charge 1+2+3+4 Sp〔TJ〕 - |
- | - | - | ||
Ki Charge > Destructive Form 1+2+3+4,1+2 Sp〔TJ〕,Sp - |
- | - | - | ||
Wall climbing inversion behavior With your back against the wall bb,ub Sp - |
- | - | - |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Boot f3+4,etc. Sp〔TJ〕 - |
- | - | - | ||
Abort > On the spot Backup During Boot D Sp〔TC〕 - |
- | - | - | ||
Abort > backspace Backup During Boot B Sp〔TC〕 - |
- | - | - | ||
Hard Reset〔1〕 During Boot 1 M〔TJ〕 12 |
i13 | -15 | ±0 | ±0 | |
Hard Reset〔2〕 During Boot 1,2 M〔TJ〕*2 12,13 |
i13 | -9 | +2 | +7c | |
Hard Reset〔3〕 During Boot 1,2,1 M〔TJ〕*3 12,13,7 |
i13 | -20 | -12 | -12 | |
Hard Reset During Boot 1,2,1,3+4 M〔TJ〕*5 12,13,7,5,28 |
i13 | -18 | KND | KND | |
Hard Reset > Destructive Form During Boot 1,2,1,3+4,1+2 M〔TJ〕*5,Sp 12,13,7,5,28 |
i13 | -18 | KND | KND | |
Linear Elbow During Boot 2 M〔TJ〕 25 |
i16 | -8 | KND | KND | |
Linear Elbow > Destructive Form During Boot 2,1+2 M〔TJ〕,Sp 25 |
i16 | -8 | KND | KND | |
Eject Slider During Boot 3 L〔TC〕 17 |
i16 | -14c | +4c | LNC | |
Upstream During Boot 4 M〔TJ〕 22,5 |
i17 | -27 | LNC | LNC | |
Wire Clipper > Destructive Form During Boot 1+2 UA-H〔TJ〕,Sp 20 |
i27 | - | +8 | +8 |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Dual Boot During Destructive Form f3(or f4) Sp〔TJ〕 - |
- | - | - | ||
Emergency Dual Boot During Heat f1+4 Sp〔TJ〕 - |
- | - | - | ||
Dual Boot > Cancel During Dual Boot B Sp - |
- | - | - | ||
Dual Boot > Evasive Slash During Dual Boot U(or D) Sp - |
- | - | - | ||
Thruster Left During Dual Boot 1 H*6,Sp 5*6(3) |
i24 | +9 | +11 | +11 | |
Thruster Right During Dual Boot 2 MMHHH〔TJ〕,Sp 8,5,4,8,7(2) |
i16 | -14 | KND | KND | |
Thruster Right - Burst During Dual Boot 2,1 MMHH〔TJ〕,H〔TJ〕,Sp 8,5,4,8,7,13(13) |
i16 | -11c | KND | KND | |
Eject Slider During Dual Boot 3 L〔TC〕 17 |
i16 | -14c | +4c | LNC | |
Upstream During Dual Boot 4 M〔TJ〕 22,5 |
i17 | -27 | LNC | LNC | |
Thruster Drill During Dual Boot 1+2 M〔TJ〕*4,Sp 5,5,5,20(6) |
i12 | ±0 | KND | KND | |
Heartbeat Disabler During Dual Boot f1 M〔TJ〕,Th 26,23(4) |
i19 | -11 | Th | Th | |
Shut Down〔1〕 During Dual Boot f2 L 16(4) |
i19 | -16c | -6 | -6 | |
Shut Down During Dual Boot f2,2 L,M 16,14(4,6) |
i19 | -33 | KND | KND |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Backup db1,erc. Sp〔TC〕 - |
- | - | - | ||
Recovery Hook During Backup 1 H 31(9) |
i11 | +4 | KND | KND | |
Rapid Rocket Punch During Backup 2 H 34(6) |
i11 | -9 | KND | KND | TR |
Meteor Kick During Backup 3 M〔TJ〕 30 |
i24 | -9 | LNC | LNC | |
Uplink Knee During Backup 4 M〔TJ〕 30 |
i18 | -9 | LNC | LNC | TR |
Rocket Punch During Backup 1+2 UA-H 20,3 |
i34 | - | LNC | LNC |
Name | Frame | Perf |
---|---|---|
Trigger Shuffle Approach opponent 1+3 Throw-H 35 |
i12 | Throw escape 1 or 2 |
Back Door Approach opponent 2+4 Throw-H 35 |
i12 | Throw escape 1 or 2, Floor Break |
Back Door > Destructive Form Approach opponent 2+4,1+2 Throw-H,Sp 35 |
i12 | Throw escape 1 or 2, Floor Break |
Compression Approach opponent from left side 1+3(or 2+4) Throw-H 40 |
i12 | Throw escape 1, uf1+2 is 41 damage |
Hat Trick Approach opponent from right side 1+3(or 2+4) Throw-H 40 |
i12 | Throw escape 2, uf1+2 is 41 damage, Floor Break |
Random Typing Approach opponent from behind 1+3(or 2+4) Throw-H 55 |
i12 | Throw escape 2, uf1+2 is 56 damage, Floor Break |
Spam Bomb Approach opponent uf1+2 Throw-H 40 |
i12 | Throw escape 1+2 |
Double Bull Shoot While crouching db 1+2 Throw-H 45 |
i11 | Throw escape 1+2 |
Name | Frame | Perf |
---|---|---|
Model Change Time with opponent high attack b1+3(or b2+4) St.At-Reversal〔High〕,UA-M 25 |
i3 | Has strong attack reversal effect, return technique reception [3F]-[15F] |
Low Parry Time with opponent low attack DF Parry〔Low〕 - |
i1 | Reception time [1F]-[20F], when handling is successful to tornado starts |
Name | Frame | Grd | NH | CH | Perf |
---|---|---|---|---|---|
Radiant Pegasus Bomb During Rage df1+2(or During Destructive Form df1+2) M〔PC〕,Th 55 |
i20 | -15 | Th | Th | PC ER |
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